Innovative Teaching Aids of Digital Game-Based Learning as Da'wah Alternative from the Perspective of the Holy Qur'an

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Nur Nazihah Rahim
Anuar Mohd Yusof
Nik Zulkarnaen Khidzir
Tengku Fauzan Tengku Anuar
Muhd Khalid El-Muhammady Muhd Uthman El-Muhammady

Abstract

Technology had shown that can give greatest influence and significant impact for human daily lives. It is also gives the potential for improving the education system in the 21st century. Technologies can make learning sessions more fun besides able in increasing understanding among the students. One of the approaches that can be applied to provide an understanding to the students is through the medium of digital games. However, Teaching Aids (TA) on Digital Game-Based Learning (DGBL) for da’wah purposes is still less exposure. Hence, there are need a pedagogy or Teaching Aids (TA) in assisting the students to understand a particular topic. Thus, DGBL was looking at one of the best and innovative platforms that can be applied in the classroom as a component in Teaching and Learning (T&L) in school. Thus, this research will be conducting a concept paper on Teaching Aids of DGBL as a medium for da’wah alternative. DGBL is seen able to provide an understanding and entertaining in every phase of learning. The DGBL is seen able in solving problems for students who have difficulty to understand in relation to certain topics. DGBL for da’wah is not just for mere entertainment, but to disseminate da’wah alternative as well.

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Research Article (English)